first commit

This commit is contained in:
Kees Rodriguez 2025-05-16 14:27:27 +02:00
commit 4f073ea1bb
182 changed files with 7565 additions and 0 deletions

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shader_type canvas_item;
uniform float MULTIPLIER = 0.56; // adjusts the height of the vignette effect
uniform float SCALE = 0.5; // adjusts the size of the vignette
uniform float SOFTNESS = 0.45; // adjusts the smoothness of the edges
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float val = distance(vec2(UV.x , UV.y * MULTIPLIER), vec2(0.5 , 0.5 * MULTIPLIER));
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